![]() ![]() ![]() Why is there a narrator if they only talk once every 2 hours? Why do the tracks never converge or split, why do I never have any choice of where I'm going? Why are there mines that I can defuse for scrap metal, but if one of them explodes and hits my train, it costs iron ingots, making the risk worthless? It should not take me 20 hours to get a train battle that's over in a minute. Put large story events much closer together. Allow players to smelt gun parts into metal, I don't even pick them up anymore. Let workbenches use items that are in chests. I will probably start getting free steel ingots when I've researched a nuclear reactor. Fight in an unbalanced alien arena? Scrap metal. Rare puzzles of randomized tiers of chests? Scrap metal. Rofleemo are in the game to be cute and marketable, not to fuel your furnaces, not to grab heavy objects, not to slowly craft things for you. No sort function as you somehow end up with 3 stacks of 3 zinc. No 'take all' or 'deposit all' for chests. The game is so afraid to automate ANYTHING, remotely activate ANYTHING. ![]() Congratulations, you've now spent the last 10 minutes running around on your train crafting things while parked, because if you're in menus while moving you aren't getting resources. You must have both, and hopefully you remember which one makes what items, or you'll be doubling up on inventory opening. That's right, you can't craft everything at the much better, much bigger, tier 2 stations. So you need to craft 10 iron, 2 sealant, 2 unstable chemicals, and 2 iron bolts, which require the smelter 1, the lab 1, and the workbench 1. But you know damn well you DON'T have the direct resources required for this because you just used them all researching and creating the diesel engine itself. You have to have all required items in your inventory and run around your train and wait for them to finish. If I had all the direct resources to make these items, it would still take roughly 10-30 seconds crafting them at different workstations: the smelter 2, the workbench 2, and the lab 2. Let's break down the requirements for this diesel engine efficiency: 2 steel ingots, 2 dampers, 2 rubber, 2 steel bolts. So this upgrade literally does not do anything for most players, but you have to get it to progress research. But in order to collect as many resources as possible you have to move at a snail's pace, which doesn't consume any fuel. The next research item is an upgrade for the diesel engine to make it more efficient. But bigger number is always better I suppose. Not much of an upgrade for the increased cost. One of the research items is the tier 3 container, the best in the game! Great! It holds 8 stacks, and a stack is 10 items. I unlocked phase 27 after researching some food items despite never needing food, but on we go. You must complete every research in one phase to unlock the next. What ruins the game for myself and many others is the crafting. The things I just listed add up in annoyance but do not ruin the game. Easily fixable given time and with more content. when you have no pets, then realize that these secret reloads are three times as long as your normal reload. Cute 'secret' reloads that will happen early enough to make no sense as one of your pets puts a mag into your gun for you. Impressive first-person animations that will wow you in the first ten minutes, but quickly get repetitive when there are no animation cancels and you must watch your character pull out a hammer for 3 seconds, and put it away for 3 seconds. You have pets that serve as workers, but they only slightly buff your crafting at best and very slowly get you a pathetic amount of the most basic possible resources, while using up a massive portion of your limited space, at worst. The game has passable gunplay, but enemies remain the exact same and only increase in number, and if their drops aren't clipping through the floor, they're impossible to find because tokens are the only item in the game that don't glow. It's like walking through an abstract painting. The game is pretty, but nothing in the environment has any motion. ![]()
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